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Acra

Final Say
68%

Said About
Sin Eternal

Said On
July 3rd, 2010

Box Ratings Box
Graphics
Perfect TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD
High quality stuff. Some boards had odd little nicks from tiles not fitting perfectly together, but I'll let it slip.
Audio
Very good TBD TBD TBD TBD TBD TBD TBD TBD
Apparently, half of this is Juice's old stuff, half of it ripped in the demo. It's nothing to write home about, but not bad, either.
Story
Average TBD TBD TBD TBD TBD
I'm not sure if the story in the demo is various parts of the game hacked together, the opening proper, or just something entirely new for the demo's sake, but it's rather rough at any rate. Typos and sentence fragments abound, and it seems like sometimes entire parts of conversations were missing.
Fun
Poor TBD TBD TBD TBD
Constant battles that you really don't have much say over or add up to anything in the end don't amuse me much. Doubly so when you fight double-digit encounter numbers just trying to get down a flight of stairs.
Stability
Very good TBD TBD TBD TBD TBD TBD TBD TBD
In and of itself, it was stable and fully runnable, but there's a couple of quirks. The game said it was making autosaves, but for some reason, the Load option on the Title screen wouldn't let me select it, and kept doing the same fading text thing that the tutorial did. Characters move overly fast in the cutscenes, but I'm pretty sure that's at least partially a machine-based issue. And, as you're fully well aware, sometimes foes just failed to damage you. Mostly it didn't happen, but the Whratt itself tended to do zero damage (though sometimes its poiZon still hurt).
Length
Decent TBD TBD TBD TBD TBD TBD
Well, the demo took something just shy of an hour for me to complete. That said, all but about ten minutes of that was fighting Runners (and ONLY Runners for some reason; I know you already had a cactus, a snail, and a rat enemy lying around. Why didn't I fight any of them?). Let's just say that got annoying fast. By the end of the demo, it said that I had fought 489999 battles, which certainly felt accurate. So, it has length, yeah, just not really of a good kind.
Box Thoughts Box
The very nature of this demo is a bit murky to me; it seems like it's trying to show a part of the story, a somewhat complete battle and menu system, and all-in-all be a full-fledged demo. It seems to me it could have used more focus, as neither end is really strong.

The battle system has potential, it just never makes any use of itself. Options are limited, and in a sense mostly made moot by the fact that you're fully healed after every single battle. I'm not sure if that's going to happen in the game proper, but, while debately necessary in the demo (seeing as you lack any stores to buy potions or an inn or whatever), it pretty much kills any strategy or conservation for battles, which pretty much ruined battles for me, if they didn't already annoy the life out of me with their frequency and unchanging nature.

Speaking of those numbers, it seems the balance is a wee wonky. Xzarren did just shy of a thousand damage with her magic attacks, while Emanuel was doing maybe twenty damage with each swing of his sword. Sure, he's probably designed to be mostly defense-oriented, but he dies about as easily as her. Ryuu was doing about double EB's damage, and died about twice as fast. However, Ryuu did have the ability to heal as well, so yeah. You have the ability

Story is pretty weak at this point in time, too. It might fall into the trap of being essentially placeholder but not look/feel it, thus causing me to think poorly of it, where I might just sweep it under the rug if it was clearly temporary.

There's a lot of good concepts and perhaps a good story deeper in Sin Eternal, but a lot of that didn't show through in this demo, making it somewhat lacklustre and a bit of a disappointment.
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Comments (3)
TBD
playsoon

When loading a game I found that you have to press "Enter" rather then "A" to select.

And all enemies did 0 to me. Even the last battle. I'm going to guess that it's mostly because I stuck most my EXP points on M.Def and P.Def. So they couldn't hit anything on me TBD

7.05am, July 3rd, 2010

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TBD
Montai

Sorry for the rushed feeling the demo had. I wanted to atlease have something of a demo at this expo. I promise that I'll have something better next time.

7.34am, July 3rd, 2010

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TBD
playsoon

Montai wrote:
Sorry for the rushed feeling the demo had. I wanted to atlease of a demo at this expo. I promise that I'll have something better next time.


It wasn't bad really. I really enjoyed playing it. And I would do a "Have your say" if I really cared about doing one. :/

7.38am, July 3rd, 2010

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